Tue., May. 5

Posted 1 year ago.

“Fighting games, more so than most other genres, need to work. I don’t mean work in the “Wind Waker’s nautical trappings didn’t work for me” sense or the “Kojima’s latest attempt at post-modern storytelling didn’t work” sense. I mean in the “This dishwasher doesn’t work” sense … If a single errant line of code produces a game-breaking glitch, either the game is abandoned, or clumsy, community-based limitations on what’s not allowed are laid on top of the game’s innate rules.”

Johnny Driggs, from an awesome article on game balance, character design and animation in Street Fighter III. (via Brandon Chau)