Tue., May. 5
Posted 1 year ago.
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“Fighting games, more so than most other genres, need to work. I don’t mean work in the “Wind Waker’s nautical trappings didn’t work for me” sense or the “Kojima’s latest attempt at post-modern storytelling didn’t work” sense. I mean in the “This dishwasher doesn’t work” sense … If a single errant line of code produces a game-breaking glitch, either the game is abandoned, or clumsy, community-based limitations on what’s not allowed are laid on top of the game’s innate rules.”
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Johnny Driggs, from an awesome article on game balance, character design and animation in Street Fighter III. (via Brandon Chau)
